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I wouldn't discuss the use of Thanatos Card in the weapons since this build will be focusing on using Asura Strike mainly. Since this build will require HIGH VIT, you will need this weapon:ģrd Weapon: (Slotted Spike) with 2 Turtle General Cards, or 2 Hydra Cards
Asura champion equips dark ro free#
Free Card space!ġst Weapon: (4-slot Fist or Mace) with 2 Turtle General Cards, and 2 Hydra Cards (1 with a Valkyrie Randgris Card or Golem Card if you're using Fists)Ģnd Weapon: (4-slot Fist or Mace) with 4 Stormy Knight Cards (80% chance of freezing target) Mace is better than Fists since Mace is INDESTRUCTIBLE which means you won't be needing a Golem Card of Valkyrie Randgris Card. Now for my preferrred equipments for an Asura type Champion. If you have 4 Spirit Spheres, and the target is in melee range, you can cast Asura Strike.Ībsorb Spirits - you can use this to get the Spirit Spheres of other Champions but you'll use this rarely since some Champs spam quite fast.īody Relocation - grants mobility BUT is only useable in WoE, not on BG. If you have Spirit Spheres, you can cast Finger Offensive. Ruwach - reveals all cloaked (not hidden) targets and deals a small amount of Holy damage on themīlade Stop - immobilizes both you and the target melee-ing you. Pneuma - blocks ALL ranged physical attacks. Increase Agility - removes the Decrease AGI buff and gives nice AGI rate Like Asura Strike, it is affected by your weapon cards.īlessing - gives a decent amount of stats when buffed on self The preferred weapon cards for Guillotine Fist are that add damage by a percent, as they increase the overall damage.ĭangerous Soul Collect - Spheres for Finger Offensive and.įinger Offensive - your ranged attack. Due to this as well, users do not equip Elemental weapons for Guillotine. Guillotine Fist is always Neutral, and therefore will always be reduced by Raydric cards. €¢ Higher levels of Guillotine Fist will add a small amount of damage (around 150 damage per level). The damage will be low if the user's SP is nearly empty when casted. €¢ Maintain SP before using Guillotine Fist. That means, you only need 6000 SP to do maximum damage. However, keep in mind that there is a cap of 6000 SP for maximum damage taken from SP. €¢ As much SP as possible if a card slot can't add to STR (or reach the next bonus of it), it should instead be used for SP adding cards. €¢ As much Base ATK as possible due to this, Monks oriented to Guillotine will have very high STR. As a result, the following characteristics determine what is needed to maximize damage: Damage is derived from this formula: ATK * (8 + Remaining SP/10) + Skill Level Bonus.